This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor.
It also add possibilities to make Editor Widgets that access and edit blueprint graphs.
The plugin add basic Graph events like OnGraphCompiled, OnNodeSelectionChanged, OnFocusGraphChanged and more. It also add nodes to create/edit/remove Variables, Functions, Macros, EventDispatchers, EventGraph.
It support all functionality needed to recreate the MyBlueprint window inside Editor Utility Widget.
This is an Unreal Engine 5.0 editor only plugin created to extend the possibilities of Editor Utility Widget scripting.
The plugin add basic Level Editor events like OnActorAdded/Deleted/Selected, OnBegin/EndPIE, OnMouseClick, OnInputKey and more.
For the Content Browser it has events like OnAssetCreated/Removed/Renamed and Selected/Deselected.
It also add nodes to get the MousePosition, Read/Write to config files, Load/Reload/Compile Modules, Show the SlowTask UI, Add/Remove Components/Interfaces. Open/Close EditorWidgets* and set the EditorWidget tab Label and tooltip.
For more infoSimple Unreal Engine 5 plugin that add a int based Spinbox widget and a extended Combobox.
Get it from GitHubIt works exactly like the regular float spin box widget, it just work and show int values instead of floats.
This is how the widget looks:
It works exactly like the regular ComboBoxString widget, it just has a couple of extra blueprint nodes.
This is how the widget looks: